complete reference
The full inventory of Neurones 3D Engine, with real renders produced headlessly by the engine itself. No compositing, no mockups. Every number below is measured.
Open survey-grade files the moment they land on the window, and keep moving at 60 fps whatever their size. The out-of-core index means the limit is your disk, not your RAM: billion-point-class files run on ordinary laptops.
Neurones 3D renders real 3D Gaussian Splatting natively, and goes one step further: any point cloud can become photoreal surfels, soft tangent-plane Gaussians that blend into continuous surfaces at full survey scale.
The same data can read as crisp survey points, a continuous lit surface, or a field of photoreal surfels, one toggle apart. Every mode runs through a real lighting and post-processing stack, and quality presets fit it to whatever GPU shows up.
Triangle meshes are first-class citizens: import textured assets, BIM and CAD models next to your scans, shade them four different ways, and generate clean planar meshes from segmented point clouds, ready for export.
Drop an IFC building or a STEP part on the window and it is meshed by a pure-Rust importer, no external kernel, no conversion step. A 100,871-entity building (3,956 elements) meshes in about one second, with its real materials.
One click turns any scan into a lit block world, in real time, at resolutions up to 2048 cells per axis. Useful for massing studies, game assets, and the occasional Minecraft version of your building.
Drop a phone video on the window and get a colored 3D point cloud back in about fifteen seconds. Feed-forward neural reconstruction, running locally on your GPU: no upload, no account, no cloud minutes.
The N3D Classifier labels a scan semantically in one click, and unsupervised segmentation decomposes any surface without a single parameter to tune. From raw geometry to meaning, on your machine.
The deliverables tools: measure with octree-accurate picking, cut plans and sections like a CAD station, and film your data. An 8192 px orthoimage of a floor plan comes straight from the point cloud.
Pure Rust on GPU-native wgpu, with a performance culture to match: every optimization is benchmarked against recorded baselines, and a malformed-file torture corpus keeps the engine impossible to crash from data.
One 15 MB self-contained executable. No installer, no dependencies, no account, no telemetry. The free tier is the whole viewer and every in-app process; Pro unlocks everything that writes results out, with a fully offline key.
Every format, the full engine, photoreal rendering, classification, segmentation, sections, measurement. No account. No trial clock.
Data exports (PLY, glTF), MP4 flythroughs, 8K orthoimage delivery. Unlocked by an offline license key: no server, no subscription, yours on any machine.