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Point cloud segmentation

Point cloud segmentation software: surfaces, primitives, objects and rooms

Neurones 3D is point cloud segmentation software that splits a scan into coherent surfaces with no training data and no parameters to tune, reduces them to a few hundred reviewable primitives (43.5 million points into 1,501 regions in 5.8 s), and groups them into objects and rooms. It runs on the CPU, offline, and running it is free.

By Dr. Florent Poux, 3D Geodata Academy · Updated

The interior scan decomposed by parameter-free segmentation into border-sharp regions
Border-sharp segments, parameter-free.

At a glance

Short statements, each one checkable. Where there is a number, it was measured, and the guides say on what.

  • Unsupervised segmentation is self-adaptive, parameter-free region growing: no training data, and a segment column for every point.
  • A Fine preset keeps sharp borders, such as between a wall and a door frame; Full detail (tiled) segments every point of a very wide cloud.
  • Primitive decomposition turns 43.5 million points into 1,501 reviewable regions in 5.8 s, against 9,626 regions from region growing alone.
  • Each region carries a geometric kind: H-plane, V-plane, Slanted, Cylinder, Linear, Cluster or Residue.
  • The Label Components grid reviews the regions with a brush per class, box and lasso in the view, a bulk selector by size and place, and classes that can be locked.
  • The scene graph finds rooms as volumes of free space: 31 rooms and 48 openings in 0.35 s on the 43.5 million point S3DIS Area 4 scan.
  • On a powerline corridor, Instances separates every tree, conductor span and pole into its own object.
  • Segmenting is free; exporting the segment, component and instance columns needs a paid edition. In a LAS file they ride as exact 32-bit extra bytes.

From points to surfaces, parts, objects and rooms

Five questions a segmentation can answer

“Segmentation” covers several different jobs. N3D does each one as its own step, and each writes its own column.

Question Method in N3D Column
Which points form one surface? Unsupervised segmentation segment
What shape is each part? Decompose into primitives component, primitive_kind
What is each part? The classifiers class, confidence
Which object is it? Instances (Powerlines), scene graph objects instance
Which room is it in? Scene graph and spaces rooms with areas and volumes

Semantic labels, the third row, are covered on the point cloud classification page. This page is about the rest.

Segmentation with nothing to tune

Process › Unsupervised Segmentation grows regions over the surface and adapts to the data, so there is no training set and no threshold to guess. The result is a segment column for every point and a Segments view with one colour per segment. The Fine preset tightens borders where adjacent surfaces meet, and Full detail (tiled) keeps a very wide cloud at full resolution rather than segmenting a decimated subset. The segment size histogram under Knowledge opens a sortable table, and a degenerate result, one segment holding most of the cloud, is flagged rather than passed on. Segments also feed Mesh Segments, one flat polygon per planar segment.

From 9,626 regions to 1,501

Region growing alone breaks a 43.5 million point building into 9,626 regions: too many for a person to review. Process › Decompose into Primitives reduces the same building to 1,501 in 5.8 s: planes sorted by size and orientation, cylinders, linear runs and clusters, each point carrying its component and its primitive_kind. That is the unit the labelling grid works on, and the one the floor plan reads its walls and floors from. The kinds are geometric on purpose: calling a V-plane a wall is the classifier’s job, or yours. In the Label Components grid a person can paint components by class, sweep them with a box or lasso, select many at once by height, size and footprint, lock a class so no brush can change it, and keep the model’s labels as a baseline beside the human ones.

Objects, instances and rooms

The scene graph turns components into objects linked by typed relations (touches, supports, covers, coplanar, parallel, near) and finds each room by flooding the free space between floor and ceiling, so a table does not wall off the room it stands in. On the S3DIS Area 4 scan it finds 31 rooms and 48 openings in 0.35 s, with floor area, volume and height for each. On utility corridors, the Powerlines model’s Instances step makes every tree, span and pole a separate object. Rooms feed the automatic floor plan.

Limits

Segments are geometric, not semantic. When a cloud is too large to segment in memory, N3D offers to analyse it at reduced density and says so in a persistent note; labels made that way cannot be re-bound to the full file. Instances is offered for the Powerlines model only, and not after a tiled pass. A room is traced from free floor, so where the scanner saw nothing the room stops, and a long, thin space riddled with furniture holes is called Open plan rather than a room.

The interior scan coloured by primitive kind: horizontal planes, vertical planes, cylinders and clusters
43.5 million points into 1,501 reviewable regions.
The Label Components grid: a page of component tiles, the vocabulary chooser, one paint chip per class, the refine filters and the bulk selector, with Minimise and Finish in the title row
The review grid: pick a brush, click tiles, or sweep a box in the view.

Questions

Is there free point cloud segmentation software?

Yes. In Neurones 3D, unsupervised segmentation, primitive decomposition, the labelling grid and the scene graph all run in the free build, offline, on Windows. Writing the segment and component columns into an exported file is part of the paid edition.

What is point cloud segmentation?

Splitting a point cloud into groups of points that belong together: one surface, one object, one room. It says where the parts are. Classification then says what each part is.

What is the difference between segmentation and classification?

A segment says this is one surface, not this is a wall. N3D’s segmentation is geometric and needs no training; its classifiers then label the segments with classes such as wall, floor or vegetation, and give every point a confidence.

Do I have to tune parameters or train a model to segment?

No. The segmentation is self-adaptive and parameter-free. The only choices are the Fine preset for sharp borders and Full detail (tiled) for very wide clouds. If one segment holds most of the cloud, N3D warns that the result is degenerate and suggests Fine or a smaller crop.

Can it do instance segmentation?

Partly. The Powerlines model has an Instances step that makes every tree, conductor span and pole its own object. For other scenes, the scene graph turns primitives, segments or classes into objects with typed relations, and finds the rooms that contain them.

How are segment ids exported?

In a LAS export, segment, instance and component ids are written as 32-bit unsigned extra bytes, so no id is ever truncated, and PDAL, laspy and CloudCompare read them back. primitive_kind is written as a code, 1 floor plane to 7 residue. PLY and CSV carry them too.

Does segmentation need a GPU?

No. Segmentation, decomposition and the classifiers run on the CPU, on your machine. The GPU only draws the scene.

The guides behind it

Each guide gives the menu path, the steps, the command-line equivalent and the limits.

Understand the scene Unsupervised segmentation Break the scene into coherent surface patches (walls, floors, table tops, pipe runs) with no training data and no parameters to tune, and get a segment column for every point. Understand the scene Decompose into primitives Turn a scene of millions of points into a few hundred pieces a person can actually review (planes by size, cylinders, linear runs and clusters), each point carrying its component and its primitive_kind. Understand the scene Label components A supervised review grid over the components in hand (primitives, segments or classes), with a brush per class, box and lasso in the view, a bulk selector by height, size and footprint, and a baseline so the model and the human can be compared. Build deliverables Scene graph and spaces See the structure of a scene - every object as a node, spatial relations as typed edges, and the rooms they sit in, found as volumes of air rather than boxes - with areas, volumes, heights and doors per room. Understand the scene Classify a point cloud (four models) Label every point with one of four trained models (Indoor, Outdoor aerial LiDAR, Powerlines, Streetscape), read how sure the model was from a per-point confidence column, and split a powerline corridor into individual trees, spans and poles. Deliver Export a point cloud (LAS, PLY, CSV, USD, web) One dialog for every point cloud export - format, subsample, colours, label columns and scalar fields - with a LAS writer that puts the class in the classification byte and every id in an exact 32-bit extra byte.

See also

About

Why Neurones 3D exists.

Standing inside a 43.5 million point indoor laser scan rendered by Neurones 3D

I have spent years working with point clouds, and for most of them the software got in the way. I wanted one tool I would actually reach for every day: fast enough to enjoy, honest about what it does, and calm to use.

Neurones 3D started in Python, the way most of my research does. It worked, but it was heavy, and heavy tools quietly discourage you from opening them. So I rebuilt everything in Rust, from the file readers to the renderer, with one rule: stay frugal. A single small file, no cloud, no telemetry, billions of points on a laptop that is ten years old. In an age where every tool reaches for a data center, I wanted the opposite.

The goal is simple to say and hard to earn. One package that carries you from capture to understanding to deliverable, without exporting to five other programs along the way. Load a scan, a splat, a building, a phone video. See it, classify it, measure it, and send out something real. Together, in one place.

This is the tool I always wanted. I hope it becomes yours too.

Dr. Florent Poux 3D Geodata Academy

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