Documentation · version 0.34.2
Getting started with Neurones 3D
Neurones 3D (N3D) is point cloud processing software for Windows. This page covers installing it, entering a licence, the interface and the usual order of work. After it, one guide per process, each with the real menu path, numbered steps, the number it was measured at, the command-line equivalent and its limits.
Install
There is no installer. Download the free build, unzip it, and run n3d.exe. It is one self-contained executable for 64-bit Windows 10 and 11: no runtime, no redistributable, no account. On first launch the guided tour starts; it can be replayed from . Integrated graphics start in the Eco quality preset automatically. See system requirements.
To try every feature without data of your own, generates six scenes and two pairs of clouds on the spot. See sample datasets.
Licence
The free tier views, imports, runs every process in the viewer and converts a file back out, for as long as you like. A paid edition (Desktop, Engine & SDK or Academic, each an offline key) unlocks writing out what the program worked out: drawings, rasters, reports, computed columns, meshes and videos.
To enter a key, open , paste the key (it starts N3D-) and press Activate. The tier pill at the far right of the toolbar turns from Free to Pro. The key is stored in %APPDATA%\n3d\license.key and checked on your machine; nothing is sent anywhere. The command line reads the same key from N3D_LICENSE or the --license argument.

The interface

Left pane: the Scene
- Layers: every dataset in the scene, each with an eye, an identity colour, a reposition glyph and a remove glyph.
- Inspector: the selected layer's elements, footprint, height, elevation, density and origin.
- Knowledge: every column, tagged file or N3D, with clickable distributions.
- Results: what has been built, each with open to bring it back.
Toolbar, left: the menus
- File: open, add a layer, projects, demo scenes, video to 3D, images, flythroughs, exports and reports.
- Process: every process, in the usual order, from decomposition to registration.
- Help: documentation, support, feedback, the guided tour, the licence and About.
Toolbar, right of the menus: how you look
- View toggles: frame the scene, ground grid, eye-dome lighting, surface reconstruction, fly navigation, 2-D sections.
- Point views: Primitives, Classes, Segments and Instances, one at a time; each appears once its data exists.
- Tier pill at the far right, Free or Pro; click it for the licence. Beside it, the Properties panel toggle.
Right pane: Properties
- Display: point size, colour by, surfels, quality presets, the voxel view.
- AI Analysis: segmentation and the N3D Classifier with its four models.
- Compare & detect change: deviation, M3C2, conformance bands, regions.
- Navigation: fly mode, the camera, and the flythrough recorder.



The status bar at the bottom shows progress with a Cancel button for any running job, and the version and build date on the right.
The usual order
Most jobs follow the same path. Each step builds on the one before, and each links to its guide.
- Load
- Inspect
- Segment / classify
- Decompose / label
- Build: scene graph, floor plan, terrain, mesh
- Measure
- Report / export

Escape, one level at a time
Esc undoes exactly one level of whatever you are in, the innermost first, so a stray key never throws away more than the last thing. In order: a box or lasso being dragged, the panorama, fly mode, a floor-plan note waiting to be placed, the measurement in progress, the measure tool itself, a selection in the labelling grid, a soloed class, the locked 2-D section view, the section tool, and last the most recently opened tool window, which is minimised to the tray rather than closed.
So while measuring, the first Esc clears the measurement and the second leaves the tool. Esc never acts while you are typing in a field or have a menu open.
Every guide
Load and view
Measure and cut
Understand the scene
segment column for every point.
Understand the scene
Classify a point cloud (four models)
Label every point with one of four trained models (Indoor, Outdoor aerial LiDAR, Powerlines, Streetscape), read how sure the model was from a per-point confidence column, and split a powerline corridor into individual trees, spans and poles.
Understand the scene
Decompose into primitives
Turn a scene of millions of points into a few hundred pieces a person can actually review (planes by size, cylinders, linear runs and clusters), each point carrying its component and its primitive_kind.
Understand the scene
Label components
A supervised review grid over the components in hand (primitives, segments or classes), with a brush per class, box and lasso in the view, a bulk selector by height, size and footprint, and a baseline so the model and the human can be compared.
Understand the scene
Ground filter
Drop a simulated cloth on the upside-down cloud to fit the ground, label every point ground or off-ground, and measure each point’s height above that ground, with no training data and parameters you can adjust live.
Understand the scene
Transfer a column from a layer
Work on a light subsample, then project the answer (a classification, a segment id, a height) onto the full-resolution cloud, and leave a point with no source in range empty rather than guessing.
Compare and register
Build deliverables
Models, splats and video
Deliver
Stuck?
Search above, read the FAQ, or ask a person. From the app, copies your message with the version and build attached, ready to paste.