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Documentation · version 0.34.2

Getting started with Neurones 3D

Neurones 3D (N3D) is point cloud processing software for Windows. This page covers installing it, entering a licence, the interface and the usual order of work. After it, one guide per process, each with the real menu path, numbered steps, the number it was measured at, the command-line equivalent and its limits.

Install

There is no installer. Download the free build, unzip it, and run n3d.exe. It is one self-contained executable for 64-bit Windows 10 and 11: no runtime, no redistributable, no account. On first launch the guided tour starts; it can be replayed from Help › Guided tour. Integrated graphics start in the Eco quality preset automatically. See system requirements.

To try every feature without data of your own, File › Demo scenes generates six scenes and two pairs of clouds on the spot. See sample datasets.

Licence

The free tier views, imports, runs every process in the viewer and converts a file back out, for as long as you like. A paid edition (Desktop, Engine & SDK or Academic, each an offline key) unlocks writing out what the program worked out: drawings, rasters, reports, computed columns, meshes and videos.

To enter a key, open Help › Enter License…, paste the key (it starts N3D-) and press Activate. The tier pill at the far right of the toolbar turns from Free to Pro. The key is stored in %APPDATA%\n3d\license.key and checked on your machine; nothing is sent anywhere. The command line reads the same key from N3D_LICENSE or the --license argument.

The License window of Neurones 3D, where a licence key starting N3D- is pasted and activated offline
Help > Enter License…: paste the key, press Activate. Nothing is sent anywhere.

The interface

The Neurones 3D window: the Scene pane with Inspector, Knowledge and Results on the left, a 43 million point indoor scan in the centre, and the Properties pane with Display, AI Analysis, Compare and Navigation on the right
The whole interface: data and what it knows on the left, the view in the middle, display and analysis on the right.

Left pane: the Scene

  • Layers: every dataset in the scene, each with an eye, an identity colour, a reposition glyph and a remove glyph.
  • Inspector: the selected layer's elements, footprint, height, elevation, density and origin.
  • Knowledge: every column, tagged file or N3D, with clickable distributions.
  • Results: what has been built, each with open to bring it back.

Toolbar, left: the menus

  • File: open, add a layer, projects, demo scenes, video to 3D, images, flythroughs, exports and reports.
  • Process: every process, in the usual order, from decomposition to registration.
  • Help: documentation, support, feedback, the guided tour, the licence and About.

Toolbar, right of the menus: how you look

  • View toggles: frame the scene, ground grid, eye-dome lighting, surface reconstruction, fly navigation, 2-D sections.
  • Point views: Primitives, Classes, Segments and Instances, one at a time; each appears once its data exists.
  • Tier pill at the far right, Free or Pro; click it for the licence. Beside it, the Properties panel toggle.

Right pane: Properties

  • Display: point size, colour by, surfels, quality presets, the voxel view.
  • AI Analysis: segmentation and the N3D Classifier with its four models.
  • Compare & detect change: deviation, M3C2, conformance bands, regions.
  • Navigation: fly mode, the camera, and the flythrough recorder.
The Neurones 3D top bar: the File, Process and Help menus, then the view toggles and the four point views, and the Free or Pro tier pill at the far right
Menus on the left, view toggles and point views after them, the tier pill on the far right.
The Scene pane of Neurones 3D: a layer with its identity colour, the Inspector with footprint and height, the Knowledge list tagging each column as from the file or computed by N3D, and the Results list
The Scene pane: the layer, then what is known about it, then what has been built from it.
The Properties pane of Neurones 3D with the Display card open: point size, colour by RGB, Height or a scalar field, surfels, eye-dome lighting, the Eco, Balanced and Premium quality presets and the voxel view
The Properties pane: Display on top, then AI Analysis, Compare and Navigation.

The status bar at the bottom shows progress with a Cancel button for any running job, and the version and build date on the right.

The usual order

Most jobs follow the same path. Each step builds on the one before, and each links to its guide.

  1. Load
  2. Inspect
  3. Segment / classify
  4. Decompose / label
  5. Build: scene graph, floor plan, terrain, mesh
  6. Measure
  7. Report / export
Step nine of the Neurones 3D guided tour, The usual order: Load, Inspect, Segment or classify, Decompose or label, Build, Measure, Report or export
The guided tour’s ninth step: the usual order of work.

Escape, one level at a time

Esc undoes exactly one level of whatever you are in, the innermost first, so a stray key never throws away more than the last thing. In order: a box or lasso being dragged, the panorama, fly mode, a floor-plan note waiting to be placed, the measurement in progress, the measure tool itself, a selection in the labelling grid, a soloed class, the locked 2-D section view, the section tool, and last the most recently opened tool window, which is minimised to the tray rather than closed.

So while measuring, the first Esc clears the measurement and the second leaves the tool. Esc never acts while you are typing in a field or have a menu open.

Every guide

Load and view

Measure and cut

Understand the scene

Understand the scene Unsupervised segmentation Break the scene into coherent surface patches (walls, floors, table tops, pipe runs) with no training data and no parameters to tune, and get a segment column for every point. Understand the scene Classify a point cloud (four models) Label every point with one of four trained models (Indoor, Outdoor aerial LiDAR, Powerlines, Streetscape), read how sure the model was from a per-point confidence column, and split a powerline corridor into individual trees, spans and poles. Understand the scene Decompose into primitives Turn a scene of millions of points into a few hundred pieces a person can actually review (planes by size, cylinders, linear runs and clusters), each point carrying its component and its primitive_kind. Understand the scene Label components A supervised review grid over the components in hand (primitives, segments or classes), with a brush per class, box and lasso in the view, a bulk selector by height, size and footprint, and a baseline so the model and the human can be compared. Understand the scene Ground filter Drop a simulated cloth on the upside-down cloud to fit the ground, label every point ground or off-ground, and measure each point’s height above that ground, with no training data and parameters you can adjust live. Understand the scene Transfer a column from a layer Work on a light subsample, then project the answer (a classification, a segment id, a height) onto the full-resolution cloud, and leave a point with no source in range empty rather than guessing.

Compare and register

Build deliverables

Models, splats and video

Deliver

Stuck?

Search above, read the FAQ, or ask a person. From the app, Help › Send Feedback… copies your message with the version and build attached, ready to paste.

About

Why Neurones 3D exists.

Standing inside a 43.5 million point indoor laser scan rendered by Neurones 3D

I have spent years working with point clouds, and for most of them the software got in the way. I wanted one tool I would actually reach for every day: fast enough to enjoy, honest about what it does, and calm to use.

Neurones 3D started in Python, the way most of my research does. It worked, but it was heavy, and heavy tools quietly discourage you from opening them. So I rebuilt everything in Rust, from the file readers to the renderer, with one rule: stay frugal. A single small file, no cloud, no telemetry, billions of points on a laptop that is ten years old. In an age where every tool reaches for a data center, I wanted the opposite.

The goal is simple to say and hard to earn. One package that carries you from capture to understanding to deliverable, without exporting to five other programs along the way. Load a scan, a splat, a building, a phone video. See it, classify it, measure it, and send out something real. Together, in one place.

This is the tool I always wanted. I hope it becomes yours too.

Dr. Florent Poux 3D Geodata Academy

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