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Comparison · Aerial and drone LiDAR, GIS and photogrammetry

Neurones 3D vs RealityScan

Looking for a RealityScan alternative? Neurones 3D is free, offline point cloud and Gaussian splatting software for Windows: the free viewer runs every process, from AI classification to dimensioned floor plans, and a one-time paid edition saves the results.

RealityScan, the desktop application formerly called RealityCapture, is Epic Games’ photogrammetry software. It builds 3D models from images, terrestrial and aerial laser scans and SLAM data, with a command line interface for automation.

By Dr. Florent Poux, maker of Neurones 3D · RealityScan's facts from Epic Games's own documentation, checked

The short answer

Choose Neurones 3D if you need to analyse point clouds rather than reconstruct them: trained classification, terrain, contours, M3C2 change detection and dimensioned plans, offline with no account, bought once. Choose RealityScan if you build detailed meshes from photos, laser scans and SLAM data for visualisation, games, VFX or heritage, especially if your firm is under the $1 million USD revenue threshold and can use it free.

At a glance

Neurones 3DRealityScan
Runs onWindows 10 and 11 (64-bit)Windows (Linux support announced)
Where it runsdesktopdesktop
Licencefree viewer + one-time paid editionsfree below US $1 million annual revenue; yearly seats above it
PriceFree viewer; paid editions bought once, no subscriptionFree under $1 million USD annual gross revenue and for education; otherwise $1,250 per seat per year source
Free useThe free viewer opens, views and runs every process; writing results out needs a paid editionFree for individuals and businesses under $1 million USD in revenue, educational institutions and students

Feature by feature

"Not stated" means we could not find it in Epic Games's documentation, not that it is missing. Each of RealityScan's cells links to where we read it.

CapabilityNeurones 3DRealityScan
Runs fully offlineYesNo account, no internet connection, no telemetryNot statedAn Epic Games account is required to install; an offline installer is available to subscribers
One-time licence availableYesBought once; no subscriptionNoAbove the revenue threshold, seats are bought per year source
Opens LAS/LAZ and E57YesLAS, LAZ, COPC, E57, PLY, PCD and more; a 127.8 M point E57 opens in about 22 sPartlyImports laser scans, aerial LiDAR and classified LAS/LAZ; E57 is not confirmed on the pages read source
Scan registrationPartlyCloud-to-cloud alignment (ICP and graph matching, no initial placement needed), RMS shown with the inlier shareYesCombines images, terrestrial laser scans, aerial LiDAR and SLAM data in one project source
AI point cloud classificationYesFour trained models ship in every build: indoor, aerial LiDAR, powerline, streetscape; a confidence per pointNot statedAI masking segments images; classified point clouds are imported, not produced
SegmentationYesUnsupervised segmentation, primitive decomposition, components, roomsNot stated
Automatic floor plansYesAutomatic, dimensioned, with sections and elevationsNot stated
DXF / CAD drawingsYesDXF R2000, SVG and PDF; no DWGNot stated
DTM / DSMYesDTM, DSM, CHM, slope, aspect, hillshade on one gridNot statedOrthographic projections and maps are described; DSM and DTM are not named
Contour linesYesContours that cannot crossNot stated
Change detectionYesM3C2 with a 95 % level of detection; cloud-to-cloud and cloud-to-BIM deviationNot stated
MeshingYesPoisson and clean meshing; the clean mesh is closed, not edge-manifoldYesMeshes from images and laser scans, with selective meshing by class source
Gaussian splatsYesOpens PLY and SPZ splats, converts them to points, meshes them; does not train splatsNot stated
ReportsYesSelf-contained HTML reports with provenanceYesTemplating system generates reports from projects source
Scripting / SDKYesEngine & SDK edition: Python package and headless command lineYesCommand line interface, with REST and gRPC samples source

Where Neurones 3D is stronger

  • Classifies point clouds itself, with four trained models and a confidence per point; RealityScan imports clouds that were classified elsewhere.
  • No account needed to install or run; RealityScan cannot be installed without an Epic Games account.
  • Paid editions are bought once; above $1 million USD revenue, RealityScan costs $1,250 per seat per year.

Where RealityScan is stronger

  • Photogrammetry-grade meshes and textures from images, laser scans and SLAM data in one project; N3D does not process photos.
  • Free for individuals and businesses under $1 million USD in revenue, and for education.
  • Automation through a documented CLI, templated reports and REST and gRPC samples.

Who should choose which

Choose Neurones 3D to take a point cloud or a splat capture to a finished deliverable on your own machine: classified LAS, a dimensioned floor plan with sections and elevations in DXF, a DTM with contours, a change map or a report, without an account, an upload or a subscription. Every figure it publishes is measured; see the benchmarks.

Choose RealityScan: 3D artists, VFX, heritage and survey teams who need high-detail meshes from photos and laser scans, especially small firms under the free revenue threshold.

Questions

Is RealityScan free?

RealityScan: Free under $1 million USD annual gross revenue and for education; otherwise $1,250 per seat per year. Free use: Free for individuals and businesses under $1 million USD in revenue, educational institutions and students. Neurones 3D’s free viewer opens, views and runs every process; writing results out needs a paid edition bought once.

What is the best alternative to RealityScan?

Choose Neurones 3D if you need to analyse point clouds rather than reconstruct them: trained classification, terrain, contours, M3C2 change detection and dimensioned plans, offline with no account, bought once. Choose RealityScan if you build detailed meshes from photos, laser scans and SLAM data for visualisation, games, VFX or heritage, especially if your firm is under the $1 million USD revenue threshold and can use it free.

How this comparison was made

Written by the maker of Neurones 3D, so read it as such. RealityScan's column comes only from Epic Games's published documentation and listings, read on 2026-09-24; where we found nothing, the cell says "not stated". Neurones 3D's column comes from its own guides, which give the limits too. If something here is wrong or out of date, write to howto@learngeodata.eu and it will be corrected.

Sources:

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About

Why Neurones 3D exists.

Standing inside a 43.5 million point indoor laser scan rendered by Neurones 3D

I have spent years working with point clouds, and for most of them the software got in the way. I wanted one tool I would actually reach for every day: fast enough to enjoy, honest about what it does, and calm to use.

Neurones 3D started in Python, the way most of my research does. It worked, but it was heavy, and heavy tools quietly discourage you from opening them. So I rebuilt everything in Rust, from the file readers to the renderer, with one rule: stay frugal. A single small file, no cloud, no telemetry, billions of points on a laptop that is ten years old. In an age where every tool reaches for a data center, I wanted the opposite.

The goal is simple to say and hard to earn. One package that carries you from capture to understanding to deliverable, without exporting to five other programs along the way. Load a scan, a splat, a building, a phone video. See it, classify it, measure it, and send out something real. Together, in one place.

This is the tool I always wanted. I hope it becomes yours too.

Dr. Florent Poux 3D Geodata Academy

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