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Understand the scene

Unsupervised segmentation

Break the scene into coherent surface patches (walls, floors, table tops, pipe runs) with no training data and no parameters to tune, and get a segment column for every point.

Where Process › Unsupervised Segmentation · Properties › AI Analysis Tier Free + Pro CLI seg-stats

Segmenting is free. Exporting the segment column is Pro.

Part of Point cloud classification, Free point cloud software, Point cloud segmentation.

The interior scan decomposed by parameter-free segmentation into border-sharp regions
Border-sharp segments, parameter-free.

When to use it

As the first step of understanding a scene, and before classification, which labels segments rather than loose points. Use the Fine preset when borders matter, for example between a wall and a door frame. Segments also feed Mesh Segments (one flat polygon per planar segment) and the labelling grid.

Step by step

  1. Open Process › Unsupervised Segmentation, or open Properties › AI Analysis and press Segment scene under Unsupervised segmentation.
  2. Tick Fine (sharp borders) first if you need tight borders between adjacent surfaces; leave it off for the default.
  3. On a very wide cloud, keep Full detail (tiled) on so every point is segmented rather than a decimated subset.
  4. Wait for the status bar: Segmenting… x%, then Segmented into n segments. The Segments point view comes on, one colour per segment.
  5. Open the segment size histogram under Knowledge to see the distribution; click it for the sortable segment table.
  6. If the status warns that the segmentation is degenerate (one segment holds most of the cloud), try Fine, or crop to a smaller extent, and Re-run.
The AI Analysis card with Unsupervised segmentation: the Fine (sharp borders) preset, Segment scene, Re-run and Export
Segmentation lives in AI Analysis, and in the Process menu.
Building-wide unsupervised segmentation, each planar surface in its own colour
The whole building, one colour per surface.

What it was measured at

Measured

Region growing alone breaks a 43.5 million point building into 9,626 regions; the primitive decomposition built on it reduces the same building to 1,501 reviewable regions in 5.8 s (see decomposition).

From the command line

n3d-render-cli seg-stats --input scan.las            # segment count, sizes, degeneracy
n3d-render-cli seg-stats --input scan.las --fine
n3d-render-cli render --input scan.las --segment --out segments.png
n3d-render-cli seg-mesh --input scan.las --out seg_mesh.glb   # segments to a mesh (Pro)

Limits, stated

  • Segments are geometric, not semantic: a segment says this is one surface, not this is a wall. Classification says what it is.
  • When a cloud is too large to segment in memory, N3D offers to analyse it at reduced density and says so in a persistent note; labels made that way cannot be re-bound to the full file in a project.

Related questions

Which classifiers ship, and how accurate are they?

Four, in every build including the free one. Indoor, ten classes: 81.9 % and 82.3 % held-out accuracy. Outdoor (LiDAR), aerial land cover: 86.2 %. Powerlines: 87 to 88 %. Streetscape, fifteen classes of street furniture: 31 of 32 traffic-sign objects found. Accuracy is per point, on data the model was not trained on.

How large a point cloud can it handle?

The limit is the disk, not the memory. The index is built out of core with bounded RAM and memory-mapped back: 43.5 million points open in about 1.2 s, and a 127.8 million point, 7.9 GB E57 in about 22 s. Very large clouds are classified in tiles automatically.

More in the FAQ.

About

Why Neurones 3D exists.

Standing inside a 43.5 million point indoor laser scan rendered by Neurones 3D

I have spent years working with point clouds, and for most of them the software got in the way. I wanted one tool I would actually reach for every day: fast enough to enjoy, honest about what it does, and calm to use.

Neurones 3D started in Python, the way most of my research does. It worked, but it was heavy, and heavy tools quietly discourage you from opening them. So I rebuilt everything in Rust, from the file readers to the renderer, with one rule: stay frugal. A single small file, no cloud, no telemetry, billions of points on a laptop that is ten years old. In an age where every tool reaches for a data center, I wanted the opposite.

The goal is simple to say and hard to earn. One package that carries you from capture to understanding to deliverable, without exporting to five other programs along the way. Load a scan, a splat, a building, a phone video. See it, classify it, measure it, and send out something real. Together, in one place.

This is the tool I always wanted. I hope it becomes yours too.

Dr. Florent Poux 3D Geodata Academy

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